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Cucuy's Playhouse
Through VIST-305 Vertical Studio at Texas A&M University with six students we created a folklore-based game using Unreal Engine. As Character Lead, my responsibilities included modeling, surfacing, rigging, and animating the game's enemy character, El Cucuy, based on concept art by one of my teammates. I also modeled and surfaced a few decorative assets.
Date
May 2024 - December 2024
Published
Role
Character Lead
El Cucuy
- Responsible for modeling, surfacing, rigging, animation
- Modeling, rigging, and animation created using Blender, surfaced in Substance Painter
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