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CreepySins Studios

As render artist for CreepySins Studios, I utilize in-game assets and ported to Blender where I resurface, design a cohesive environment layout, light, and render various icons, advertisements, and thumbnails. Post production in Adobe Photoshop. 

Date

July 2018 - Present

Client

Role

Render Artist

173 Updated VP Pass.png

Lookdev

173 Updated AO Pass.png

Ambient occlusion pass

173 Updated Vol Pass.png

Volumetric Render

Edited / Raw Render

Edited & raw render

Area 47 - SCP 143 Thumbnail | Breakdown
- Models, textures, & rigs utilizing provided client assets
- Lighting, layout, posing, and rendering in Blender

- Compositing in Blender, editing in Photoshop

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