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CreepySins Studios
As render artist for CreepySins Studios, I utilize in-game assets and ported to Blender where I resurface, design a cohesive environment layout, light, and render various icons, advertisements, and thumbnails. Post production in Adobe Photoshop.
Date
July 2018 - Present
Client
Role
Render Artist

Lookdev

Ambient occlusion pass

Volumetric Render

Edited & raw render
Area 47 - SCP 143 Thumbnail | Breakdown
- Models, textures, & rigs utilizing provided client assets
- Lighting, layout, posing, and rendering in Blender
- Compositing in Blender, editing in Photoshop
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